Archive for the ‘Post’ Category

Hallucinations and hearing aids

Thursday, April 29th, 2010

It’s been way too long since the last post. Thought I would share a couple of interesting applications of 3D audio

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Which ears are you?

Thursday, July 30th, 2009

The research behind the ‘listen with your own ears’ project is progressing. Below is a figure of a ‘people space’ showing a set of different people’s ears (the green dot is an example of where you the listener might be situated)…

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3D movies a success in cinemas – will 3D audio follow?

Tuesday, June 2nd, 2009

More and more 3D movies are making their way to the big screen these days. With the recent success of DreamWorks’ latest animation ‘Monsters vs. Aliens’, a few questions come to mind…

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The future according to Microsoft

Tuesday, April 28th, 2009

Here is a video montage created by Microsoft with their vision of the next-generation of communication, collaboration and production technologies…

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Holophonic Ball Experiment site is here!

Thursday, February 12th, 2009

A new binaural demo has been created by the Arkamys team. Keep track of this new project on www.holophonicballexperiment.com

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Holophonic Ball Experiment to premiere at Mobile World Congress in Barcelona

Monday, January 5th, 2009

Watch the teaser here!

3D-ADS is here!

Thursday, December 4th, 2008

Check out the 3D-ADS ( 3D Audio Demo Showdown ) section at the top of the page. It brings together all the best 3D audio demos on the web for you to listen to and rate. It is a work in progress as more demos are submitted and tracked down.

“How do they do it?” Virtual Haircut explained

Thursday, September 18th, 2008

If you haven’t already listened (USING HEADPHONES) to the Virtual Haircut (available on the author’s site or below) then you really should…

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Earprints

Tuesday, August 26th, 2008

Every person’s ear is different; “as individual as fingerprints” Fred Whightman explains…

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How do you generate personalized 3D audio?

Thursday, August 21st, 2008

Here are some photos demonstrating the time-consuming, expensive, and complicated process most commonly used (here on myself) to generate personalized 3D audio